Department of Electrical Engineering
University of Washington
Teams of students and faculty members are invited to submit proposals for participation in local or national competitions and similar activities.
The instructions are provided here for guidance, please do not let them restrict your imagination, creativity, and enthusiasm.
Proposal guidelines can be found at
http://www.ee.washington.edu/faculty/mamishev/personal/sci.html
The Department of Electrical Engineering will provide seed funding of up to 10K to support this activity using the Ford Gift. Long term support is also available. Faculty will also receive one quarter release time for these activities. A highly qualified technician will support the team. Proposals from faculty only or students only are also welcome, since matching of interests may take place at a later stage.
Proposals should be submitted to Alex Mamishev or Denise Wilson no later than January 15, 1999. Applicants (and everyone else in the department) will be notified by February 1, 1999 of proposal approval. We may have more than one winner if it makes sense. A joint committee of faculty and students will make the decision.
It is the intent of the student section of IEEE at the University of Washington to play both a leadership and participatory role in a technical competition chosen by the faculty in EE from a "short" list of choices solicited from undergraduate EE students. Options for faculty guidance and sponsoring of the competition include:
Make your selection from the list below or dream up your own.
LOCAL EVENTS
`University of Washington Sponsored "Design for Education"
Engineering Competition
• Demonstrate how various forms of power generation work (solar, hydroelectric, fossil fuel, nuclear).
• Build a macro scale model demonstrating how a microelectromechanical array of mirrors, actuators or other devices work.
• 6.270 MIT LEGO Robot Design Competition http://web.mit.edu/6.270/www/home.html
• Northwestern University robotics competition
http://avdil.gtri.gatech.edu/AUVS/CurrentIARC/IARC2000intro.html
The mission of the Mobile Robot Competition and Exhibition is to serve AAAI, AI-robotics researchers, and the larger AI community by promoting innovative research through events which appeal to media and sponsors, while conducting these events in a format that facilitates comparison of approaches, but at low risk to individual or institutional reputations.
The contest allows teams from universities and other labs to show off their best attempts at solving common tasks in a competitive environment. Teams compete for place awards as well as for technical innovation awards.
Stock Car Derby:
Four autonomous racecars at a time compete against each other for speed. Not only does each car have to give its best, it has to look out for the other competitors or else risk a pileup.
Sumo Wrestling:
Based on real Sumo Wrestling rules, your autonomous robot is required to locate and push, flip, roll, shove, throw, hurl, or otherwise remove the opposing robot from a 1.5m ring in the shortest period of time. Originally initiated in Japan, Sumo Wrestling competitions have spread to robotics competions all around the world.
The Atlanta Hobby Robotics Club will hold a household vacuum robot competition January 2000. The contest objective is to create a task-oriented robot to autonomously vacuum a typical household room. The robot should be able to navigate around ordinary objects without damaging them, while providing a level of cleaning comparable to a manually operated vacuum or good carpet sweeper. Testing will be done in a simulated room, complete with a chair, floor lamp, and speaker-box.
Judging will be based on the quantity of "dirt" that the
robot is able to remove from the simulated room. Each robot will be allowed
two or more six-minute trials. Scores will be based on the best trial.
Robots that return to the start box before the six-minute time limit has
expired score a "recharge" bonus.
Autonomous robots run through the maze searching for "cheese"
The Robot World Cup Initiative (RoboCup) is an international research and education initiative. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined, as well as being used for intergrated project-oriented education.
For this purpose, RoboCup chose to use soccer game as a primary domain, and organizes RoboCup: The Robot World Cup Soccer Games and Conferences. In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multi-agent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor-fusion.
RoboCup is a task for a team of multiple fast-moving robots
under a dynamic environment. RoboCup also offers a software platform for
research on the software aspects of RoboCup.
Students have the opportunity to design, build, and test
a walking machine with a self-contained power source. During the competition,
the machines perform ten tasks that challenge students to think creatively.
Students participating in this competition have the opportunity to familiarize
themselves with technologically advanced components and systems necessary
for the construction and development of robots and other complex intelligent
machines.
Micromouse, Firefighting, Line Following, Sumo, , Robot
Art,Floor Exercise, Lego Robot Wars, Grand Maze, Rope Climbing, Solar Racing.
The goal of the 1999 contest was the same - to build a
Robot that can find and extinguish a fire in a house. The challenge for
the entrants was to build a computerized (not radio-controlled) Robotic
device that can move through a model of a single floor of a house, detect
fire (a lit candle) and then put it out. Robots that accomplish this task
in the shortest time won.
The teams design and construct an autonomous robotic vehicle
that can negotiate the competition course, which requires navigating around
obstacles and keeping within a 10 foot wide path delimited by white lines
painted on grass, blacktop and sand
SAE's EcoCar 2000 competition
The goal of the schools participating in the competition
is to improve the education of the student engineers on their teams through
building an advanced technology vehicle that competes successfully in EcoCar
2000. Success at the competition includes safely fielding an operational
vehicle that is at least as energy efficient and environmentally clean
as the original vehicle. To accomplish this goal, the schools' objectives
are to establish a team of student engineers that researches, designs,
plans, constructs, and tests a modified production vehicle donated by their
sponsors and participates in as many events at the competition as possible.
By building a team of student engineers and a vehicle that participates
in EcoCar 2000, schools provide their students with a life-shaping educational
experience that prepares them to be future leaders of the global automotive
industry and allows them to compete with their colleagues from around the
world in a safe and prudent manner.
http://www.me.berkeley.edu/calsol/solarraces.html
IV. OTHER
Applications are due by December 1, 1999. The IEEE
Computer Society’s CSIDC is a new system design competition for computer
science and computer engineering undergraduate student teams. The
goal of the contest, which has a $25,000 total first prize, is to advance
excellence in computer design education. Teams of three to five undergraduate
students should apply. Each team will receive the same kit of resources
and a description of an existing situation that could be improved through
technology. They then create a working model of a device to address
the challenge. The CSIDC will culminate in an intensive three-day
competition at the CSIDC World Finals in the Washington, DC area on June
25-27, 2000.